Fixed GET_VALUES for newer FW
Added range calcs
This commit is contained in:
2021-04-22 19:43:10 +02:00
parent 052bca26b9
commit d3d7ce08e4
125 changed files with 28462 additions and 0 deletions

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@@ -0,0 +1,123 @@
// Include application, user and local libraries
#include "SPI.h"
#include "TFT_22_ILI9225.h"
#include "math.h"
#if defined (ARDUINO_ARCH_STM32F1)
#define TFT_RST PA1
#define TFT_RS PA2
#define TFT_CS PA0 // SS
#define TFT_SDI PA7 // MOSI
#define TFT_CLK PA5 // SCK
#define TFT_LED 0 // 0 if wired to +5V directly
#elif defined(ESP8266)
#define TFT_RST 4 // D2
#define TFT_RS 5 // D1
#define TFT_CLK 14 // D5 SCK
//#define TFT_SDO 12 // D6 MISO
#define TFT_SDI 13 // D7 MOSI
#define TFT_CS 15 // D8 SS
#define TFT_LED 2 // D4 set 0 if wired to +5V directly -> D3=0 is not possible !!
#elif defined(ESP32)
#define TFT_RST 26 // IO 26
#define TFT_RS 25 // IO 25
#define TFT_CLK 14 // HSPI-SCK
//#define TFT_SDO 12 // HSPI-MISO
#define TFT_SDI 13 // HSPI-MOSI
#define TFT_CS 15 // HSPI-SS0
#define TFT_LED 0 // 0 if wired to +5V directly
#else
#define TFT_RST 8
#define TFT_RS 9
#define TFT_CS 10 // SS
#define TFT_SDI 11 // MOSI
#define TFT_CLK 13 // SCK
#define TFT_LED 3 // 0 if wired to +5V directly
#endif
#define TFT_BRIGHTNESS 200 // Initial brightness of TFT backlight (optional)
#define ROTATE_ANGLE 10 // Angle in degrees to rotate the triangle
struct _point
{
int16_t x;
int16_t y;
};
// Use hardware SPI (faster - on Uno: 13-SCK, 12-MISO, 11-MOSI)
TFT_22_ILI9225 tft = TFT_22_ILI9225(TFT_RST, TFT_RS, TFT_CS, TFT_LED, TFT_BRIGHTNESS);
// Variables and constants
_point c1, c2, c3, cc;
// Setup
void setup() {
tft.begin();
// Define triangle start coordinates
c1.x = 30; c1.y = 30;
c2.x = 120; c2.y = 80;
c3.x = 80; c3.y = 130;
// Determine the rotation point, i.e. the center of the triangle
cc = getCoordCentroid(c1, c2, c3);
tft.clear();
}
// Loop
void loop() {
// Calculate the number of steps to rotate the triangle a full rotation
int16_t steps = (int16_t)(360 / ROTATE_ANGLE);
// Draw solid triangle
tft.fillTriangle(30, 190, 80, 150, 130, 210, COLOR_BLUE);
for (int8_t i = 0; i < steps; i++) {
// Draw triangle
tft.drawTriangle(c1.x, c1.y, c2.x, c2.y, c3.x, c3.y, COLOR_GREEN);
// Rotate triangle
rotateTriangle(c1, c2, c3, cc, ROTATE_ANGLE);
delay(50);
}
delay(5000);
tft.clear();
}
// Get centroid of triangle
_point getCoordCentroid( _point a, _point b, _point c ) {
_point o;
o.x = (int16_t)((a.x + b.x + c.x) / 3);
o.y = (int16_t)((a.y + b.y + c.y) / 3);
return o;
}
// Rotate triangle around point r
void rotateTriangle( _point &a, _point &b, _point &c, _point r, int16_t deg ) {
// Convert degrees to radians
float angle = (float)deg * 1000 / 57296;
// Rotate each individual point
a = rotatePoint( r, angle, a);
b = rotatePoint( r, angle, b);
c = rotatePoint( r, angle, c);
}
// Rotate each point p around c
_point rotatePoint( _point c, float angle, _point p ) {
_point r;
// 1. translate point back to origin
// 2. rotate point
// 3. translate point back
r.x = cos(angle) * (p.x - c.x) - sin(angle) * (p.y - c.y) + c.x;
r.y = sin(angle) * (p.x - c.x) + cos(angle) * (p.y - c.y) + c.y;
return r;
}